Friday 27 March 2009

New Map Screenshot!















Well my map class is finally starting to come together, Ive edited the positioning somewhat so its more aesthetically pleasing and easier to see whats going on. The proper textures are now in place so that I can see what the map is really going to look like. I've edited the size some, to a size of 80x40 squares. This is to make space at the bottom - the black section that is going to be for the GUI to relay information to the user.

The next goals to work on will be the assignment of the starting and ending zones on the map, and maybe play about some with the density of each tile texture and value, to make maybe more mountains and less desert for example.

Once this is completed, it will be time for construction of the Agent class and the GUI class. What I want is for each agent to have their own version of their map which the user can select and display at any time, meaning the agents progress can be tracked in real time, with the user able to see their known and unknown terrain and how they each individually react throughout their respective journeys.

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